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C++学习指南
阅读量:4610 次
发布时间:2019-06-09

本文共 8155 字,大约阅读时间需要 27 分钟。

转载于stackoverflowhttp://stackoverflow.com/questions/388242/the-definitive-c-book-guide-and-list

感谢George Stocker的总结

 

Reference Style - All Levels

  1.  (Bjarne Stroustrup) The "tour" is a quick (about 180 pages and 14 chapters) tutorial overview of all of standard C++ (language and standard library, and using C++11) at a moderately high level for people who already know C++ or at least are experienced programmers. This book is an extended version of the material that constitutes Chapters 2-5 of The C++ Programming Language, 4th edition.
  2.  (Bjarne Stroustrup) (updated for C++11) The classic introduction to C++ by its creator. Written to parallel the classic K&R, this indeed reads very much alike it and covers just about everything from the core language to the standard library, to programming paradigms to the language's philosophy. (Thereby making the latest editions break the 1k page barrier.)  The  (released on May 19, 2013) covers C++11.
  3.  (Nicolai Josuttis) (updated for C++11Theintroduction and reference for the C++ Standard Library. The second edition (released on April 9, 2012) covers C++11. 
  4.  (Angelika Langer and Klaus Kreft) There's very little to say about this book except that, if you want to know anything about streams and locales, then this is the one place to find definitive answers. 

C++11 References:

  1.  This, of course, is the final arbiter of all that is or isn't C++. Be aware, however, that it is intended purely as a reference for experienced users willing to devote considerable time and effort to its understanding. As usual, the first release was quiteexpensive ($300+ US), but it has now been released in electronic form for $60US
  2.  (Scott Meyers) (updated for C++1y/C++14) These are the presentation materials (slides and some lecture notes) of a three-day training course offered by Scott Meyers, who's a highly respected author on C++. Even though the list of items is short, the quality is high.

Beginner

Introductory

If you are new to programming or if you have experience in other languages and are new to C++, these books are highly recommended.

  1.  * (Stanley Lippman, Josée Lajoie, and Barbara E. Moo) (updated for C++11) Coming at 1k pages, this is a very thorough introduction into C++ that covers just about everything in the language in a very accessible format and in great detail. The fifth edition (released August 16, 2012) covers C++11. 
  2.  (Andrew Koenig and Barbara Moo) This basically covers the same ground as theC++ Primer, but does so on a fourth of its space. This is largely because it does not attempt to be an introduction to programming, but an introduction to C++ for people who've previously programmed in some other language. It has a steeper learning curve, but, for those who can cope with this, it is a very compact introduction into the language. (Historically, it broke new ground by being the first beginner's book using a modern approach at teaching the language.) 
  3.  (Bruce Eckel) Two volumes; second is more about standard library, but still very good
  4.  (Bjarne Stroustrup) (updated for C++11/C++14) An introduction to programming using C++ by the creator of the language. A good read, that assumes no previous programming experience, but is not only for beginners.

* Not to be confused with C++ Primer Plus (Stephen Prata), with a significantly less favorable review.

Best practices

  1.  (Scott Meyers) This was written with the aim of being the best second book C++ programmers should read, and it succeeded. Earlier editions were aimed at programmers coming from C, the third edition changes this and targets programmers coming from languages like Java. It presents ~50 easy-to-remember rules of thumb along with their rationale in a very accessible (and enjoyable) style. 
  2.  (Scott Meyers) This aims to do the same to the part of the standard library coming from the STL what Effective C++ did to the language as a whole: It presents rules of thumb along with their rationale. 

Intermediate

  1.  (Scott Meyers) Even more rules of thumb than Effective C++. Not as important as the ones in the first book, but still good to know.
  2.  (Herb Sutter) Presented as a set of puzzles, this has one of the best and thorough discussions of the proper resource management and exception safety in C++ through Resource Acquisition is Initialization (RAII) in addition to in-depth coverage of a variety of other topics including the pimpl idiom, name lookup, good class design, and the C++ memory model. 
  3.  (Herb Sutter) Covers additional exception safety topics not covered inExceptional C++, in addition to discussion of effective object oriented programming in C++ and correct use of the STL. 
  4.  (Herb Sutter) Discusses generic programming, optimization, and resource management; this book also has an excellent exposition of how to write modular code in C++ by using nonmember functions and the single responsibility principle. 
  5.  (Herb Sutter and Andrei Alexandrescu) "Coding standards" here doesn't mean "how many spaces should I indent my code?" This book contains 101 best practices, idioms, and common pitfalls that can help you to write correct, understandable, and efficient C++ code.
  6.  (David Vandevoorde and Nicolai M. Josuttis) This is the book about templates as they existed before C++11. It covers everything from the very basics to some of the most advanced template metaprogramming and explains every detail of how templates work (both conceptually and at how they are implemented) and discusses many common pitfalls. Has excellent summaries of the One Definition Rule (ODR) and overload resolution in the appendices. A is scheduled for 2015. 

Advanced

  1.  (Andrei Alexandrescu) A groundbreaking book on advanced generic programming techniques. Introduces policy-based design, type lists, and fundamental generic programming idioms then explains how many useful design patterns (including small object allocators, functors, factories, visitors, and multimethods) can be implemented efficiently, modularly, and cleanly using generic programming. 
  2.  (David Abrahams and Aleksey Gurtovoy)
  3.  (Anthony Williams) A book covering C++11 concurrency support including the thread library, the atomics library, the C++ memory model, locks and mutexes, as well as issues of designing and debugging multithreaded applications.
  4.  (Davide Di Gennaro) A pre-C++11 manual of TMP techniques, focused more on practice than theory. There are a ton of snippets in this book, some of which are made obsolete by typetraits, but the techniques, are nonetheless, useful to know. If you can put up with the quirky formatting/editing, it is easier to read than Alexandrescu, and arguably, more rewarding. For more experienced developers, there is a good chance that you may pick up something about a dark corner of C++ (a quirk) that usually only comes about through extensive experience.

Classics / Older

Note: Some information contained within these books may not be up-to-date or no longer considered best practice.

  1.  (Bjarne Stroustrup) If you want to know why the language is the way it is, this book is where you find answers. This covers everything before the standardization of C++.
  2.  - (Andrew Koenig and Barbara Moo) 
  3.  (James Coplien) A predecessor of the pattern movement, it describes many C++-specific "idioms". It's certainly a very good book and still worth a read if you can spare the time, but quite old and not up-to-date with current C++.
  4.  (John Lakos) Lakos explains techniques to manage very big C++ software projects. Certainly a good read, if it only was up to date. It was written long before C++98, and misses on many features (e.g. namespaces) important for large scale projects. If you need to work in a big C++ software project, you might want to read it, although you need to take more than a grain of salt with it. There's been the rumor that Lakos is writing an up-to-date edition of the book for years.
  5.  (Stanley Lippman) If you want to know how virtual member functions are commonly implemented and how base objects are commonly laid out in memory in a multi-inheritance scenario, and how all this affects performance, this is where you will find thorough discussions of such topics.

转载于:https://www.cnblogs.com/xiahualin/p/3806745.html

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